And that’s it for this week’s roundups.Steam Points is a points system where you can use them to purchase certain items. Thanks to everyone who showcased their game in one of these virtual smorgasbords so far. But there’s still others like BitSummit Gaiden to come ( full list, also Thomas Reisenegger notes other showcases you can apply to ). Overall, we’re done with most of the showcases now until GamesCom, unless you count things like virtual GDC, which is more conference-y. So go ahead and put something forward, if you think you’ve got a game that could fit in with their vibe. Upcoming attractions! Day Of The Devs has opened submissions for its second virtual event on July 20th, and the deadline to submit is June 29th. It was well-focused, in that it got most of the high-profile Japanese mid-tier devs together in one place. It includes trailers from the Japanese-centric New Game+ Expo ( full video ), which happened since the last round-up and I also dug. Bias disclaimer: we partner with Day Of The Devs for GDC, haha!Īggregated trailers! Only just became aware of this, but the E3 2020 Recap page has all of the ‘not E3’ game trailers, sorted by showcase and chronological order, and well categorized. Here’s most of the DoTD v1 trailers in one place, which is handy. Thought this was a really well put-together & well-paced set of games, overall - though it possibly got incrementally less buzz because a) there’s showcase burnout b) they were a little artsier than other showcases. 1 at Summer Game Fest ( full video, don’t miss the ALF appearance just before it, cos ?!?) - one of my favorite showcases so far. New events! I particularly wanted to link to the Double Fine & iam8bit’s Day Of The Devs showcase, Pt. But there’s two or three new things to note here: ‘Not-E3’ Showcases - Some Handy Updatesįinally, I already did a bunch of analysis on the ‘not-E3’ streaming game showcase events in that earlier round-up. You might have wanted more wishlists, but you appreciated the ones you got. So that’s the answer on how games did - anywhere from 200 to 40,000 extra wishlists ! From what I’ve seen, though, pretty much everyone who participated in the Festival thought it was worth doing. Looks like Iron Harvest added 6,000 followers, which could be… 35,000 to 40,000 extra wishlists ? (Depending on the conversion from followers to wishlists.) (So I presume they ended up between 10k and 20k extra.)įinally, you can go look at the SteamDB graphs for a game ( in this case, Iron Harvest, the Festival’s most-wishlisted game when it all started) to see how Followers were boosted. And 3,600 people added the game’s demo, though around 2,000 actually downloaded it.Īnd wine-making sim Hundred Days, which was both featured and additionally highlighted by Valve in a spotlight video, ended up adding over 5,000 wishlists in the first two days - actually even better than their LudoNarraCon wishlist additions. Įlsewhere, according to Twitter, tactical RPG Shores Unknown - which was featured - got 4,200 extra wishlists, when previously the game “was getting 20-30 WLs on a good day”. In addition, about 6,000 people downloaded the demo. So The Last Spell added around 8,600 wishlists during the Steam Festival, though it already had about 14,000 beforehand. But it seems like a benign and incremental addition to me so far*. And I freely admit that any large userbase can unexpectedly abuse systems at any time, haha. I see a bunch of people on social media saying ‘how is this going to mess things up?’. It’s also intended as a bit of a positive feedback loop - note you can only select ‘nice’ awards, that’s cute. Why did Valve add this feature? I see it as some fun gamification that ultimately should help with Steam user retention. No, this new feature doesn’t replace Steam Trading Cards (there’s a FAQ at the bottom of this page which notes “We know people enjoy collecting Steam Trading Cards and crafting badges, so we have no plans to remove them at this time.” ) Don’t worry, you can still use the Steam card crafting to get those items if you wish.” Many of these game-specific items already exist as part of Steam Trading Cards rewards ( example ), and “…can now be directly acquired by using Steam Points. Specifically, the things you are buying with Steam Points are either Valve-created generic cosmetics for your Steam profile and Steam chat, or “ emoticons and profile backgrounds associated with the games you own”. It’s a permanent extension of similar Sale-only point experiments. It doesn’t fundamentally change anything about Steam’s monetization. This is a ‘spend money to get Steam Points, then redeem them for cute cosmetic items’ feature. Fitting all the details into a single Twitter post is not the easiest.
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